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cannonfield.h Example File
tutorial/t14/cannonfield.h

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    ** Copyright (C) 2005-2005 Trolltech AS. All rights reserved.
    **
    ** This file is part of the documentation of the Qt Toolkit.
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    ** License version 2.0 as published by the Free Software Foundation
    ** and appearing in the file LICENSE.GPL included in the packaging of
    ** this file.  Please review the following information to ensure GNU
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    #ifndef CANNONFIELD_H
    #define CANNONFIELD_H

    #include <QWidget>

    class QTimer;

    class CannonField : public QWidget
    {
        Q_OBJECT

    public:
        CannonField(QWidget *parent = 0);

        int angle() const { return currentAngle; }
        int force() const { return currentForce; }
        bool gameOver() const { return gameEnded; }
        bool isShooting() const;
        QSize sizeHint() const;

    public slots:
        void setAngle(int angle);
        void setForce(int force);
        void shoot();
        void newTarget();
        void setGameOver();
        void restartGame();

    private slots:
        void moveShot();

    signals:
        void hit();
        void missed();
        void angleChanged(int newAngle);
        void forceChanged(int newForce);
        void canShoot(bool can);

    protected:
        void paintEvent(QPaintEvent *event);
        void mousePressEvent(QMouseEvent *event);
        void mouseMoveEvent(QMouseEvent *event);
        void mouseReleaseEvent(QMouseEvent *event);

    private:
        void paintShot(QPainter &painter);
        void paintTarget(QPainter &painter);
        void paintBarrier(QPainter &painter);
        void paintCannon(QPainter &painter);
        QRect cannonRect() const;
        QRect shotRect() const;
        QRect targetRect() const;
        QRect barrierRect() const;
        bool barrelHit(const QPoint &pos) const;

        int currentAngle;
        int currentForce;

        int timerCount;
        QTimer *autoShootTimer;
        float shootAngle;
        float shootForce;

        QPoint target;

        bool gameEnded;
        bool barrelPressed;
    };

    #endif


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