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How to Create Qt Plugins

Qt provides two APIs for creating plugins:

For example, if you want to write a custom QStyle subclass and have Qt applications load it dynamically, you would use the higher-level API.

Since the higher-level API is built on top of the lower-level API, some issues are common to both.

If you want to provide plugins for use with Qt Designer, see the QtDesigner module documentation.

Topics:

The Higher-Level API: Writing Qt Extensions

Writing a plugin that extends Qt itself is achieved by subclassing the appropriate plugin base clase, implementing a few functions, and adding a macro.

There are several plugin base classes. Derived plugins are stored by default in the standard plugin directory.

Base ClassDefault PathKey Case Sensitivity
QAccessibleBridgePluginplugins/accessiblebridgeCase Sensitive
QAccessiblePluginplugins/accessibleCase Sensitive
QDecorationPluginplugins/decorationsCase Sensitive
QGfxDriverPluginplugins/gfxdriversCase Sensitive
QIconEnginePluginplugins/iconenginesCase Insensitive
QImageIOPluginplugins/imageformatsCase Sensitive
QInputContextPluginplugins/inputmethodsCase Sensitive
QKbdDriverPluginplugins/kbddriversCase Sensitive
QMouseDriverPluginplugins/mousedriversCase Sensitive
QPictureFormatPluginplugins/pictureformatsCase Sensitive
QSqlDriverPluginplugins/sqldriversCase Sensitive
QStylePluginplugins/stylesCase Insensitive
QTextCodecPluginplugins/codecsCase Sensitive

But where is the plugins directory? When the application is run, Qt will first treat the application's executable directory as the pluginsbase. For example if the application is in C:\Program Files\MyApp and has a style plugin, Qt will look in C:\Program Files\MyApp\styles. (See QCoreApplication::applicationDirPath() for how to find out where the application's executable is.) Qt will also look in the directory specified by QLibraryInfo::location(QLibraryInfo::PluginsPath), which typically is located in QTDIR/plugins (where QTDIR is the directory where Qt is installed). If you want Qt to look in additional places you can add as many paths as you need with calls to QCoreApplication::addLibraryPath(). And if you want to set your own path or paths you can use QCoreApplication::setLibraryPaths(). You can also use a qt.conf file to override the hard-coded paths that are compiled into the Qt library. For more information, see the Using qt.conf documentation.

Suppose that you have a new style class called MyStyle that you want to make available as a plugin. The required code is straightforward:

    class MyStylePlugin : public QStylePlugin
    {
    public:
        QStringList keys() const {
            return QStringList() << "mystyle";
        }

        QStyle *create(const QString &key) {
            if (key == "mystyle")
                return new MyStyle;
            return 0;
        }
    };

    Q_EXPORT_PLUGIN(MyStylePlugin)

(Note that QStylePlugin is case-insensitive, and the lower-case version of the key is used; most other plugins are case sensitive.)

For database drivers, image formats, text codecs, and most other plugin types, no explicit object creation is required. Qt will find and create them as required. Styles are an exception, since you might want to set a style explicitly in code. To apply a style, use code like this:

    QApplication::setStyle(QStyleFactory::create("MyStyle"));

Some plugin classes require additional functions to be implemented. See the class documentation for details of the virtual functions that must be reimplemented for each type of plugin.

Qt applications automatically know which plugins are available, because plugins are stored in the standard plugin subdirectories. Because of this applications don't require any code to find and load plugins, since Qt handles them automatically.

The default directory for plugins is QTDIR/plugins (where QTDIR is the directory where Qt is installed), with each type of plugin in a subdirectory for that type, e.g. styles. If you want your applications to use plugins and you don't want to use the standard plugins path, have your installation process determine the path you want to use for the plugins, and save the path, e.g. using QSettings, for the application to read when it runs. The application can then call QCoreApplication::addLibraryPath() with this path and your plugins will be available to the application. Note that the final part of the path (e.g., styles) cannot be changed.

The normal way to include a plugin with an application is either to compile it in with the application or to compile it into a dynamic library and use it like any other library. If you want the plugin to be loadable then one approach is to create a subdirectory under the application and place the plugin in that directory. For more information about deployment, see the Deploying Qt Applications documentation.

The Lower-Level API: Extending Qt Applications

Not only Qt itself but also Qt application can be extended through plugins. This requires the application to detect and load plugins using QPluginLoader. In that context, plugins may provide arbitrary functionality and are not limited to database drivers, image formats, text codecs, styles, and the other types of plugin that extend Qt's functionality.

Making an application extensible through plugins involves the following steps:

  1. Define a set of interfaces (classes with only pure virtual functions) used to talk to the plugins.
  2. Use the Q_DECLARE_INTERFACE() macro to tell Qt's meta-object system about the interface.
  3. Use QPluginLoader in the application to load the plugins.
  4. Use qobject_cast() to test whether a plugin implements a given interface.

Writing a plugin involves these steps:

  1. Declare a plugin class that inherits from QObject and from the interfaces that the plugin wants to provide.
  2. Use the Q_INTERFACES() macro to tell Qt's meta-object system about the interfaces.
  3. Export the plugin using the Q_EXPORT_PLUGIN() macro.
  4. Build the plugin using an suitable .pro file.

For example, here's the definition of an interface class:

    class FilterInterface
    {
    public:
        virtual ~FilterInterface() {}

        virtual QStringList filters() const = 0;
        virtual QImage filterImage(const QString &filter, const QImage &image,
                                   QWidget *parent) = 0;
    };

    Q_DECLARE_INTERFACE(FilterInterface,
                        "com.trolltech.PlugAndPaint.FilterInterface/1.0")

Here's the definition of a plugin class that implements that interface:

    #include <QObject>
    #include <QStringList>
    #include <QImage>

    #include <plugandpaint/interfaces.h>

    class ExtraFiltersPlugin : public QObject, public FilterInterface
    {
        Q_OBJECT
        Q_INTERFACES(FilterInterface)

    public:
        QStringList filters() const;
        QImage filterImage(const QString &filter, const QImage &image,
                           QWidget *parent);
    };

The Plug & Paint example documentation explains this process in detail. See also Creating Custom Widgets for Qt Designer for information about issues that are specific to Qt Designer.

Loading and Verifying Plugins

When loading plugins, the Qt library does some sanity checking to determine whether or not the plugin can be loaded and used. This provides the ability to have multiple versions and configurations of the Qt library installed side by side.

When building plugins to extend an application, it is important to ensure that the plugin is configured in the same way as the application. This means that if the application was built in release mode, plugins should be built in release mode, too.

If you configure Qt to be built in both debug and release modes, but only build applications in release mode, you need to ensure that your plugins are also built in release mode. By default, if a debug build of Qt is available, plugins will only be built in debug mode. To force the plugins to be built in release mode, add the following line to the plugin's project file:

    CONFIG += release

This will ensure that the plugin is compatible with the version of the library used in the application.

The Build Key

When loading plugins, Qt checks the build key of each plugin against its own configuration to ensure that only compatible plugins are loaded; any plugins that are configured differently are not loaded.

The build key contains the following information:

See also QPluginLoader and QLibrary.


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